What FLC does, and what is proven
Each feature carries the highest level of proof it reached, taken from the test reports. "Tested in the client" means automated runs in the real WoW Forever client on our own development server, with the build Battle.net installs today. Nothing has been checked on the official realms yet.
Legend
- Tested in the game client
- Passed automated runs in the real WoW Forever client, on our development server, with screenshots.
- In review
- Works in the client, but its data, or part of it, is not confirmed against the live game yet.
- Automated tests only
- Covered by automated tests outside the game only.
From the launch report: all 10 launch test suites passed with 0.8.1.1 on game client 1.60.1.70755, with 0 Lua errors from FLC. 23 dungeon guides and 12 raid guides. Nothing has been checked on the official realms yet.
Leveling and navigation
Details: Leveling and navigation-
Step-by-step guide Tested in client
What to do next, with counts and automatic completion: kill, loot creatures and objects, buy, accept and turn in.
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Guides window Tested in client
Choose what to follow: leveling routes by zone, dungeon and raid guides, only your character's, with their levels and your progress. "Automatic" gives the choice back to FLC (/flc guides).
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Quests by themselves Tested in client
FLC accepts and turns in the guide's quests, never in combat or with Shift held. On a reward choice it never picks: it marks the one that helps you. Change it with /flc auto or in Options.
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Navigation arrow Tested in client
Points at the step with its distance and says when you are "in the area".
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Map waypoint Tested in client
Puts the game's own map pin on the step. TomTom works too if you have it (tested outside the game only).
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Approach hints In review
Stairs, detours, floors and water on the last stretch, through intermediate points. Tested in the client on one tower; the others are computed and marked "in review".
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How to get there In review
For far steps: flight masters you know, boats, zeppelins, portals and your Hearthstone, as one travel plan.
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Leveling path 1–60 In review
For each race, which zone comes next and when to go back to one. A suggestion built from quest XP, not a measured playthrough.
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Leveling modes Tested in client
Optimized, dungeons first, or quests only.
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Class Quest Advisor Tested in client
Offers the class quests worth doing (pets, forms, stances, totems, strong rewards): do it now, later or skip.
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Quest routes In review
Routes by race, class and faction, built from development data. Starting zones were walked step by step in the client; the rest is in review until confirmed on the live realm.
Party Mode
Details: Party Mode-
Party progress Tested in client
See each member's quest progress, between players who use FLC and agree to share.
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Level Together Tested in client
One shared route for the whole group; each guide is saved and restored.
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Group Catch-Up Tested in client
Helps the member who is behind reach the others.
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Help Player Tested in client
Follow a friend's route for a while, then go back to yours exactly where you left it.
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Leader proposals Tested in client
The leader proposes a group route; each member accepts or declines.
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Dungeon Focus In review
Suggests a dungeon that fits the group. Only tested where no dungeon fits yet (very low levels).
Dungeons & Raids
Details: Dungeons & Raids-
Dungeon guides Tested in client
23 dungeons: the entrance, quest objectives inside, each boss in the game's order and the way out. Bosses were found in the client on a development realm (146 of 159 placed).
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Raid guides Tested in client
12 raids on the same engine as the dungeon guides.
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Boss card In review
Abilities sorted by who they hit, with what concerns your role highlighted. 688 of 1,009 abilities are confirmed; the others show "(?)". No timers or alerts: the game hides boss casts from addons.
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Dungeon Quest Advisor Tested in client
The quests to pick up before a dungeon, and in a group, who has each one and who can share it.
Loot
Details: Loot-
Loot Atlas Tested in client
Every dungeon and raid boss with its loot, search and filters: any quality, usable by me.
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Smart Loot Advisor Tested in client
Rates a boss's items for your character. An estimate from item stats, never a need or greed call.
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Wishlist Tested in client
Mark the items you want and see them when you prepare a dungeon.
Look, access and language
Details: Look, access and language-
Skins Tested in client
FLC, Blizzlike / Forever, ElvUI-like, Minimal and Fantasy. Every change is a live preview.
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Adapt to my interface Tested in client
Takes the colors and fonts of ElvUI, NDui, RealUI, SpartanUI and GW2 UI, each tested in the client. Tukui has no build for this game client yet.
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Welcome setup Tested in client
The first time FLC starts: adapt to your interface, configure it, or skip. /flc setup opens it again.
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Minimap button Tested in client
Left click shows or hides FLC; right click opens Guides, Loot Atlas, Party Mode, Appearance, Options and Report a bug. Shift + drag moves it. Square minimaps are not tested in the client yet.
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English and Spanish In review
FLC's interface in English and Spanish, tested in the client. Seven more languages are translated and tested outside the game only.
Reports
Details: Reports-
/flc bug and /flc review Tested in client
A report window with the details we need, ready to copy into our public reports page.





